PLAY Play a game FLOORS Choose a floor HOF Hall of Fame ABOUT Brief description REGISTER How to register this game QUIT End the game F2: Overlay grid F4: Global Map F5: Turn entire map 90 deg clockwise F6: Turn entire map 90 deg counterclockwise F7: Rotate wall segment F8: Discard wall segment Left click on map to change terrain. Wall segment is centered on mouse cursor. Right click near an edge, or press an arrow key to scroll one line in that direction. Buttons: DONE -- Finished with a layer VIEW -- 3-D perspective of current tower STATS -- Get statistics on current tower TOWERS is similar to Tetris, since you need to place blocks of varying size. That's where the similarity ends -- you need logic and planning, rather than quick reflexes in TOWERS. You build one level of the tower at a time, trying to fit the blocks in the tightest pattern. Each level becomes the base for the next level. How high can you build? Copyright 1992-1994, Cascoly Software Designed by Steve Estvanik